Enjoying a Fable

I realize that Peter Molyneaux has one driving goal: to tell the story of a god. I first noticed it starting with Black & White, but then it was only a novel concept and not something technology allowed for. It's still a bit rough, but they've definitely carved out an experience that allows you to feel like you have choice. In general the Fable games allow you to make decisions, but all of them are within a framework, and I tend to find few of them are the actual things I want to say, but are the options I have. I'm not complaining though, since the games and good, and Fable 3 seems to be on track to keep the pace.


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